DMACS
This page is written for C++ programmers to give an introduction to
the concept of DMACS. Once you have finished reading this
page over, you can go to the DMACS
project site, which is pretty much everything DMACS minus
the introduction.
DMACS (an acronym for "Debugger MACros") is a debugging solution that
can be used for any C++ program on any platform. The code
that drives DMACS is compiled right alongside the program,
as if it were part of the application. The Debugger
collects information about the program by the #define
macros that are wrapped around debugger-aware variables and
functions. Sprinkling these macros around your code may not
be fun, but it is simple, and it gives you great control
over what parts of your code are debuggable (possibly
problematic; recently written and therefore flawed) and what
parts of your code are not touched by DMACS (no errors;
reused code that is known to be perfect, that sort of
thing).
DMACS can also be called "The Console Debugger." The reason for this
is that all input and output happens in some sort of text-based
interface. The text-based interface receives input only during
application breaks, and can deliver output while the application is
executing. This console can be any sort of console: a Win32 Console
Window, a text display on a remote system, a miniature window that is
overlayed above the graphics of a full-screen application, or a GUI
facade to an innately text-based system. Of course, the reason that
the Console can be so many things is because all of the platform- and
interface-dependent code is isolated in one module: the Console Interface Module.
See how versatile DMACS will be eventually.
Please fill out the DMACS survey.
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